<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Mac on 7sharp9</title><link>https://7sharp9.github.io/tags/mac/</link><description>Recent content in Mac on 7sharp9</description><generator>Hugo -- gohugo.io</generator><language>en</language><managingEditor>7sharp9@mail.com (Dave Thomas)</managingEditor><webMaster>7sharp9@mail.com (Dave Thomas)</webMaster><copyright>© 2026 Dave Thomas</copyright><lastBuildDate>Fri, 04 Jan 2013 00:00:00 +0000</lastBuildDate><atom:link href="https://7sharp9.github.io/tags/mac/index.xml" rel="self" type="application/rss+xml"/><item><title>MonoGame subdivision and platonics</title><link>https://7sharp9.github.io/programming/2013-01-04-monogame-subdivision-and-platonics/</link><pubDate>Fri, 04 Jan 2013 00:00:00 +0000</pubDate><author>7sharp9@mail.com (Dave Thomas)</author><guid>https://7sharp9.github.io/programming/2013-01-04-monogame-subdivision-and-platonics/</guid><description>&lt;p&gt;I&amp;rsquo;ve been on a bit of a break from my normal jovial self due to a shit storm of bad stuff happening that I wont go into here, but hopefully this years going to be awesome. Anyway, here&amp;rsquo;s the next exciting installment in my series on MonoGame. &lt;em&gt;(Well I find it exciting anyway :-) )&lt;/em&gt;&lt;/p&gt;</description></item><item><title>MonoGame 3D basics</title><link>https://7sharp9.github.io/programming/2012-11-25-monogame-3d-basics/</link><pubDate>Sun, 25 Nov 2012 00:00:00 +0000</pubDate><author>7sharp9@mail.com (Dave Thomas)</author><guid>https://7sharp9.github.io/programming/2012-11-25-monogame-3d-basics/</guid><description>&lt;p&gt;This time we are going to get into a little bit of code and produce the simplest of all 3d solids, the&#10;tetrahedron. I know its not the most exciting of things but we have to start somewhere. The scope of 3D&#10;graphics in computers is so vast that its very easy to get lost in the vast piles of research papers.&lt;!-- more --&gt;&lt;/p&gt;</description></item><item><title>F# and MonoGame on the Mac</title><link>https://7sharp9.github.io/programming/2012-11-11-fsharp-and-monogame-on-the-mac/</link><pubDate>Sun, 11 Nov 2012 00:00:00 +0000</pubDate><author>7sharp9@mail.com (Dave Thomas)</author><guid>https://7sharp9.github.io/programming/2012-11-11-fsharp-and-monogame-on-the-mac/</guid><description>&lt;p&gt;What we are going to do in this post is take a whistle stop tour of getting &lt;a href="http://www.monogame.net" target="_blank" rel="noreferrer"&gt;MonoGame&lt;/a&gt; up and running along with a&#10;simple demo in F#. Over the last few days I have been building an F# project template for MonoDevelop, this post will&#10;also how to get that installed too. &lt;!-- more --&gt;&lt;/p&gt;</description></item></channel></rss>