The other day I released version 0.8.1 of Myriad, its got some new configuration settings so I thought I would quickly talk about them here.
[Read More]Myriad Intro
I released a new meta programming club video yesterday on my YouTube channel
I thought I would write a little about it here on my blog too.
I recently did a little work to flesh out the plugin interface for Myriad. My friend Enrico Sada helped out with some of the fiddly MsBuild work in dotnet which can be a little confusing at times.
The gist of the plugin is that you must implement the following interface:
[Read More]Applied Meta-Programming with Myriad
This article is all about F# metaprogramming and research that I did which evolved over time, firstly with a project called Falanx that I developed while working for Jet/Walmart, then later the ideas and concepts evolved into Myriad.
[Read More]I want to tell you a storyboard
So as promised here’s a post with more detail on the iOS designer provider that I presented as part of my talk at fsharpX 2017 The talk is entitled Expanding the Horizons of Mobile Development
[Read More]Meta-Matic
Sit down, strap in, and prepare for take off, we’re going Meta-Matic!
[Read More]I saw my reflection and cried ...
While I was visiting Boston earlier in the year I had the misfortune of kicking myself in the teeth with reflection. It’s something all programmers inevitably go through with reflection API’s as they are inherently untyped, a simple typo can leave you tearing out your hair or punching through your monitor! Yeah there’s things the horizon that will help namely the nameof expression in C#6 which should help in some areas, that’s if your willing to pay the price of using C#, but I wont go into that here :-). In F# we can leverage Type Providers fairly easily to wrap API usages in cases that we are interested in, or even create a general usage with a little more effort.
[Read More]Flux Compression (redux)
First of all the title, redux because I’m revising post I started on earlier in the year, compression because this has to do with compression, and Flux, which is also part of the redux, one of the first things I remember writing on the net was an article about Flux Compression Generators on H2G2, its still there too!
This was a post I started writing back in January that I never got round to finishing.
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