<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Monodevelop on 7sharp9</title><link>https://7sharp9.github.io/tags/monodevelop/</link><description>Recent content in Monodevelop on 7sharp9</description><generator>Hugo -- gohugo.io</generator><language>en</language><managingEditor>7sharp9@mail.com (Dave Thomas)</managingEditor><webMaster>7sharp9@mail.com (Dave Thomas)</webMaster><copyright>© 2026 Dave Thomas</copyright><lastBuildDate>Wed, 10 Dec 2014 00:00:00 +0000</lastBuildDate><atom:link href="https://7sharp9.github.io/tags/monodevelop/index.xml" rel="self" type="application/rss+xml"/><item><title>Terror From The Deep</title><link>https://7sharp9.github.io/programming/2014-12-07-terror-from-the-deep/</link><pubDate>Wed, 10 Dec 2014 00:00:00 +0000</pubDate><author>7sharp9@mail.com (Dave Thomas)</author><guid>https://7sharp9.github.io/programming/2014-12-07-terror-from-the-deep/</guid><description>&lt;p&gt;So this is my Christmas special. I&amp;rsquo;ve been asked on numerous times to write about the F# addin for Xamarin studio which is in the &lt;a href="https://github.com/fsharp/fsharpbinding" target="_blank" rel="noreferrer"&gt;fsharpbinding repo&lt;/a&gt;, this repo is shared with the emacs support and also the Sublime Text support. So in this edition we will be taking a deep dive into the terrifying deep depths of the F# compiler and F# addin development&amp;hellip;&lt;/p&gt;</description></item><item><title>MonoTouch and F# part II</title><link>https://7sharp9.github.io/programming/2013-02-04-monotouch-and-fsharp-part-ii/</link><pubDate>Thu, 07 Feb 2013 00:00:00 +0000</pubDate><author>7sharp9@mail.com (Dave Thomas)</author><guid>https://7sharp9.github.io/programming/2013-02-04-monotouch-and-fsharp-part-ii/</guid><description>&lt;p&gt;In the last post we left at the point where everything was running fine and dandy on the Simulator. So what happens if we compile for the real hardware?&lt;/p&gt;&#10;&lt;p&gt;Lets change the active configuration to &lt;code&gt;Debug|iPhone&lt;/code&gt; and hit build, what do we get?&lt;!-- more --&gt;&lt;/p&gt;</description></item><item><title>MonoTouch and F# part I</title><link>https://7sharp9.github.io/programming/2013-02-03-monotouch-and-fsharp-part-i/</link><pubDate>Sun, 03 Feb 2013 00:00:00 +0000</pubDate><author>7sharp9@mail.com (Dave Thomas)</author><guid>https://7sharp9.github.io/programming/2013-02-03-monotouch-and-fsharp-part-i/</guid><description>&lt;p&gt;&lt;a href="http://xamarin.com/monotouch" target="_blank" rel="noreferrer"&gt;MonoTouch&lt;/a&gt; and F# that would be a cool duo right?&lt;/p&gt;&#10;&lt;p&gt;Well let me explain what needs to be done and why to get this pair working together.&lt;/p&gt;&#10;&lt;p&gt;I heard rumours a while ago that F# and &lt;a href="http://xamarin.com/monotouch" target="_blank" rel="noreferrer"&gt;MonoTouch&lt;/a&gt; would not play together nicely because of &lt;a href="http://docs.xamarin.com/ios/about/limitations" target="_blank" rel="noreferrer"&gt;limitations&lt;/a&gt; in the ahead of time compilation &lt;a href="http://www.mono-project.com/AOT" target="_blank" rel="noreferrer"&gt;(AOT)&lt;/a&gt;. So I thought I would either prove or disprove this with some concentrated hacking. How hard can it be?&lt;/p&gt;</description></item><item><title>MonoGame subdivision and platonics</title><link>https://7sharp9.github.io/programming/2013-01-04-monogame-subdivision-and-platonics/</link><pubDate>Fri, 04 Jan 2013 00:00:00 +0000</pubDate><author>7sharp9@mail.com (Dave Thomas)</author><guid>https://7sharp9.github.io/programming/2013-01-04-monogame-subdivision-and-platonics/</guid><description>&lt;p&gt;I&amp;rsquo;ve been on a bit of a break from my normal jovial self due to a shit storm of bad stuff happening that I wont go into here, but hopefully this years going to be awesome. Anyway, here&amp;rsquo;s the next exciting installment in my series on MonoGame. &lt;em&gt;(Well I find it exciting anyway :-) )&lt;/em&gt;&lt;/p&gt;</description></item><item><title>MonoGame 3D basics</title><link>https://7sharp9.github.io/programming/2012-11-25-monogame-3d-basics/</link><pubDate>Sun, 25 Nov 2012 00:00:00 +0000</pubDate><author>7sharp9@mail.com (Dave Thomas)</author><guid>https://7sharp9.github.io/programming/2012-11-25-monogame-3d-basics/</guid><description>&lt;p&gt;This time we are going to get into a little bit of code and produce the simplest of all 3d solids, the&#10;tetrahedron. I know its not the most exciting of things but we have to start somewhere. The scope of 3D&#10;graphics in computers is so vast that its very easy to get lost in the vast piles of research papers.&lt;!-- more --&gt;&lt;/p&gt;</description></item><item><title>F# and MonoGame on the Mac</title><link>https://7sharp9.github.io/programming/2012-11-11-fsharp-and-monogame-on-the-mac/</link><pubDate>Sun, 11 Nov 2012 00:00:00 +0000</pubDate><author>7sharp9@mail.com (Dave Thomas)</author><guid>https://7sharp9.github.io/programming/2012-11-11-fsharp-and-monogame-on-the-mac/</guid><description>&lt;p&gt;What we are going to do in this post is take a whistle stop tour of getting &lt;a href="http://www.monogame.net" target="_blank" rel="noreferrer"&gt;MonoGame&lt;/a&gt; up and running along with a&#10;simple demo in F#. Over the last few days I have been building an F# project template for MonoDevelop, this post will&#10;also how to get that installed too. &lt;!-- more --&gt;&lt;/p&gt;</description></item><item><title>F# 3.0 In The Mac And Mono World</title><link>https://7sharp9.github.io/programming/2012-11-03-fsharp-3-in-the-mac-and-mono-world/</link><pubDate>Sat, 03 Nov 2012 00:00:00 +0000</pubDate><author>7sharp9@mail.com (Dave Thomas)</author><guid>https://7sharp9.github.io/programming/2012-11-03-fsharp-3-in-the-mac-and-mono-world/</guid><description>&lt;p&gt;So what have I been up to lately? Well, lots of different things. I have been taking it easy on the open source and blogging side of things as its been a hectic time of late in my personal life. This seems to be changing now so I&amp;rsquo;m starting to get all of the ideas spinning around in my head into physical reality, or virtual reality, or what ever you want to call it. Anyway, here&amp;rsquo;s the first post on the subject of programming in F# using &lt;a href="http://monodevelop.com" target="_blank" rel="noreferrer"&gt;MonoDevelop&lt;/a&gt; and &lt;a href="http://www.mono-project.com/What_is_Mono" target="_blank" rel="noreferrer"&gt;Mono&lt;/a&gt; natively on Macs. &lt;!-- more --&gt;&lt;/p&gt;</description></item></channel></rss>