In the last post we left at the point where everything was running fine and dandy on the Simulator. So what happens if we compile for the real hardware?
Lets change the active configuration to Debug|iPhone and hit build, what do we get?
Boom!
Error MT2002: Could not resolve: FSharp.Core, Version=4.3.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a (MT2002) (singleview)
So I guess we need to tell it where the FSharp.Core.dll is, lets add a reference to it:
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